An AI-native studio where people and AI build together, as one team.

사람과 AI가 한 팀으로 일하는 AI 네이티브 스튜디오입니다.

What we're building

Two products in active development: one that teaches engineering the way it is actually practiced, and one that brings real RPG depth to a side-scrolling game.

RealEx

Engineering education platform · In development

Learn engineering by doing the job.

Junior developers rarely get to solve real problems before their first job, and experienced engineers rarely meet problems outside their own stack. RealEx gives both a workplace to practice in. Missions arrive as messages from a team lead, and learners work on a real repository, branch and pull request.

실무 경험을 쌓기 어려운 주니어, 지금 커리어에서 만나기 어려운 문제를 경험하고 싶은 개발자를 위한 실전형 학습 플랫폼입니다.

  • Real work, scoped smallFocused missions that build problem-solving and fundamentals while you fix things the way a team would.
  • Mentoring by AI and peopleGuided from idea to deployment, so learners ship a complete project end to end.
  • A path to hiringWe plan to connect learners with companies looking for proven, hands-on engineers.
RealEx mission screen: a team lead's email asks the learner to separate a ladder game's core logic from its console code, with the working branch and submit steps beside it.
A mission in progress: the brief, the working branch and today's checklist.

RE:Born

Mobile RPG · In development

Raise a skeleton legion. End the war by ruling the continent.

On a continent that never stops fighting, a necromancer who lost his village to war sets out to stop it the only way left: by conquering it. Players build and grow an army of skeletons, one unit at a time.

전쟁으로 마을을 잃은 네크로맨서가 끝나지 않는 전쟁을 멈추기 위해 스켈레톤 군단을 키워 대륙을 지배해 나가는 이야기입니다.

  • PvP and guild content at the coreDesigned around competition and cooperation from day one.
  • Raids in a side-scrollerThe depth of a full RPG in a format that usually doesn't have it.
RE:Born gameplay: a hooded skeleton archer and a skeleton warrior fight a pack of wolves in a forest clearing, with damage numbers above the enemies.
In-game combat: skeleton units against a wolf pack.

How we build

AI-native, not autopilot.

We don't burn tokens to generate code unattended. We design the process: how people and AI split the work, hand it off and review it, so the whole organization ships faster with higher quality.

That process is what we're building the team around.

토큰을 쏟아붓는 자동 개발이 아니라, 사람과 AI가 효율적으로 협업하고 조직 단위로 관리할 수 있는 프로세스를 만들어 더 빠르고 품질 높은 개발 문화를 만듭니다.

Claude

Our main orchestrator. Development, technical documentation, planning and coordinating work across products.

메인 오케스트레이터 — 개발, 문서 작성, 업무 조율

Codex

Design work, from UI to visual assets, from briefs Claude prepares.

디자인 담당 — Claude가 정리한 브리프 기반 UI·비주얼 작업

People

Set direction, make product decisions and review everything before it ships.

방향 설정, 의사결정, 최종 검토

Get in touch

Partnerships, hiring or questions. Write to us anytime.

협업·채용·문의는 언제든 메일로 보내주세요.

cogito@slophy.kr